Multiple Logins, Server Crash, Player Twitch, and Lag Compensation


Multiple Logins

Multiple logins with the same username is handled.  Now, if you login to Netblast with the same username that is already logged in on another machine, Netblast will end the other person's session and log them out.  This not only fixes a dedicated server crash but also synchronizes lobby login, room join, and dedicated server play.

Server Crash

After a ton of testing, the only crash I was able to replicate was due to multiple logins which was fixed as described above.  I will keep an eye out for more crashes as I am sure we have not seen the last of them.

Player Twitch

When a player was moving up or down really fast (e.g. pad jumping, wind tunneling, or falling), its sprite would twitch up and down pretty violently.  This look pretty low quality so I majorly increased the physics processing to alleviate this.  I hope this doesn't cause performance issues on slower systems.

Lag Compensation

I attempted to improve lag compensation but found all efforts to have undesirable side effects.  The best way to reduce lag is to use the server and play with players closest to you.

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