Server Authoritative Phase 1 & New Level!


Got some awesome updates into this release.  Here's a video showing off the new level (sorry for it being so dark;  will post a new one when I am at a better computer):

Server Authoritative:

One of the things we did was begin our efforts to protect against cheating.  It was demonstrated to us how easy it was to hack Netblast and so we took action right away.  After a lot of research, we decided that creating a server authoritative system with a secure transport layer (TLS) was the best immediate solution.  The secure transport layer (TLS) was delivered in our last release.

This first phase of the server authoritative system protects critical values like health, shields, kills, deaths, bullet hits, wins, losses, ammo, coins, and stats.  Although this is a lot of great stuff, there is still a lot more to do that we will release throughout the coming updates.

Ultimately, the server authoritative system makes it harder for players to fake/alter the critical values to create an unfair advantage against you (e.g. locking their health to 100 in memory/RAM so you can't kill them; setting their coins to 1,000,000 in memory/RAM and submitting that to the lobby server; etc.).

New Level:

Abel, our amazing artist and level designer has created a brand new level called "The Falling" as follows:


All of the artwork is original and looks truly stunning in-game with the lighting effects added.  This level is vertical and starts off with players "falling" into the level from their spawn points at the top.  We wanted to go bigger with this level and so its size has about tripled from the previous level called "The Temple".

Furthermore, our development team added support for multiple levels on the dedicated servers.  Now, both The Temple and The Falling can both be played in-game.

Files

Netblast.zip 45 MB
Aug 07, 2018

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